
Our Game
Bloodlines - Behind Bars.
A cinematic UK Prison Escape Thriller from the heart of Bibsworth studios. inspired by the hit US masterpiece “Prison Break”. To our very own BBC’s epic portrayal “Time” fused with real life accounts of the UK prison system from both sides of the law. A truly emotional prison game in which you don’t just attempt to escape the walls. You escape your past.
ABOUT US
Bibsworth Studios is an artist-led indie game studio founded to tell the stories most studios won’t touch.
We believe in emotional truth, cinematic gameplay, and giving creators room to shape something raw and real.
We're not building games by committee — we’re building them from conviction.
From prison walls to personal freedom, we create interactive worlds that challenge, move, and immerse.
This is gaming with a soul.
About the founder.
Andy Bibby — Founder & Director, Bibsworth Studios
I’m building more than a game. I’m building a legacy.
As the founder of Bibsworth Studios, I’ve committed everything I have to this project — stripping life down to its essentials so I can give this vision my full focus. I’ve stepped outside the traditional system to pursue something bigger: a studio that tells emotional, cinematic stories rooted in realism, grit, and purpose.
My first title, Bloodlines: Behind Bars, reflects that commitment. It’s a grounded UK prison escape game inspired by real-life experiences, powerful character drama, and the kind of storytelling that stays with you long after the credits roll. I’ve built the concept from scratch, gathered a like-minded creative team, and structured the development roadmap for a full release — with AAA indie standards as the benchmark.
This studio isn’t a hobby. It’s a mission.
I believe in building worlds that challenge, inspire, and connect — not through formula, but through truth. I lead with discipline, vision, and heart. My goal is to grow Bibsworth into a self-sufficient creative force, powered by artists who are free to express, contribute, and shape something meaningful together.
> I’m not here to play it safe. I’m here to build something that lasts.